ReShape Tower Defense
ReShapeTD is a mazing tower defense with a choose-3 upgrade system that draws heavily from DesktopTD (which was probably my favorite game of the flash game era!)
How To Play
- Creeps will enter from the left and top and move to the right and bottom
- Build a maze to stop them! Select a tower from the right sidebar and then click to place it.
- ReShape your towers to give them special powers! All your towers start out the same but gain different powerful abilities over the course of the game.
- Rank Up individual towers to scale their damage, attack speed, range, and effectiveness at applying status effects
- View hotkeys in game by hitting "pause"
- Enjoy!
Hotkeys
- These hotkeys are always visible by hitting "?" or the pause button in the upper right
- 1, 2, 3 - select a tower to build
- Shift - build many towers
- Right Click or Esc - cancel building a tower
- S - sell tower
- U - rank up tower
- R - reshape towers
- N - send next wave
- / or ? - pause the game and view hotkeys
Status | Released |
Platforms | HTML5 |
Rating | Rated 4.0 out of 5 stars (4 total ratings) |
Author | eieio |
Genre | Strategy |
Made with | Godot, Aseprite, Bfxr |
Tags | 2D, Indie, Tower Defense |
Code license | MIT License |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Download
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Source Code
External
Comments
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Figure I'll post my own scores now that I'm done fixing bugs :)
The stacking global, mutually exclusive upgrades was a fun idea, but the optimal way to play was to only use 2 tower types. (stun/slow/buff vs damage)
Yeah I do think a more interesting upgrade system could add more replayability and a wider variety of interesting strategies. I enjoyed finding different ways to build a good DPS tower (e.g. "multishot + explosion" vs "pierce + returning + farshot + poison" or whatever). I think if there were more buffs that interacted with the other upgrades that might help, maybe along with giving you more control of which upgrades to purchase.
I also considered making tower build cost scale much more aggressively with upgrade count so that you felt really incentivized to keep one tower unupgraded to build your maze, but I didn't like that because buying upgrades is the fun part of the game.
But glad you found it fun (and thanks for leaving feedback)!