ReShapeTD is a mazing tower defense with a choose-3 upgrade system that draws heavily from DesktopTD (which was probably my favorite game of the flash game era!)

How To Play

  • Creeps will enter from the left and top and move to the right and bottom
  • Build a maze to stop them! Select a tower from the right sidebar and then click to place it.
  • ReShape your towers to give them special powers! All your towers start out the same but gain different powerful abilities over the course of the game.
  • Rank Up individual towers to scale their damage, attack speed, range, and effectiveness at applying status effects
  • View hotkeys in game by hitting "pause"
  • Enjoy!

Hotkeys

  • These hotkeys are always visible by hitting "?" or the pause button in the upper right
  • 1, 2, 3 - select a tower to build
  • Shift - build many towers
  • Right Click or Esc - cancel building a tower
  • S - sell tower
  • U - rank up tower
  • R - reshape towers
  • N - send next wave
  • / or ? - pause the game and view hotkeys
StatusReleased
PlatformsHTML5
Rating
Rated 4.0 out of 5 stars
(4 total ratings)
Authoreieio
GenreStrategy
Made withGodot, Aseprite, Bfxr
Tags2D, Indie, Tower Defense
Code licenseMIT License
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse

Download

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Source Code
External

Comments

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Figure I'll post my own scores now that I'm done fixing bugs :)



(+1)

The stacking global, mutually exclusive upgrades was a fun idea, but the optimal way to play was to only use 2 tower types. (stun/slow/buff vs damage)

(1 edit)

Yeah I do think a more interesting upgrade system could add more replayability and a wider variety of interesting strategies. I enjoyed finding different ways to build a good DPS tower (e.g. "multishot + explosion" vs "pierce + returning + farshot + poison" or whatever). I think if there were more buffs that interacted with the other upgrades that might help, maybe along with giving you more control of which upgrades to purchase.

I also considered making tower build cost scale much more aggressively with upgrade count so that you felt really incentivized  to keep one tower unupgraded to build your maze, but I didn't like that because buying upgrades is the fun part of the game.

But glad you found it fun (and thanks for leaving feedback)!