Vibe to pulsing squares and light beats, lure your enemy into traps without falling into them yourself, and reach the goal to win!

I recommend enabling sound. Much of the game is cued on sound so it'll be easier to play if you have it :)


Controls:

  • Arrow Keys or WASD: Plan moves
  • Space: clear all moves

You can cancel an individual move by inputting the opposite move immediately after it: for example if you hit "Up" but didn't mean to, you can hit "Down" to un-plan just that move.


Directions, advice, etc:

  • To complete a level you must eliminate the grey 'enemy' (by luring them into a trap).  Once you've done that navigate to the yellow 'goal' to complete the level.
  • The grey enemy will follow you around: the path that you see is their next planned move. Their next move is always based on your current position.
  • The game tries to teach you this early but it's important to know: once you've moved into a teleporter you can queue up moves on the other side: you can plan out a move that is like "use my first move to move into this teleporter, then use my second move to move out of the other side and to the right."
  • Your enemy doesn't understand how teleporters work - he'll always plan moves as though they didn't exist. You should use this to your advantage!
  • I hope the tutorial isn't too bad. If you're confused just post here and I'll try to clarify things!!


Other Stuff:

Made solo from scratch in a week for the Pursuing Pixels James Jam Game Gam #2! The theme was "penalized" and I interpreted that as "penalize your opponent for falling for traps."

 Source code is available below - the game is made in Godot 3.5.

Download

Download
source code
External

Comments

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(+1)

very unique and seems to be quite polished, too. wishing you luck in the jam!

(+1)

Thanks!!